INTERACTION, UX/UI

Interactive Pokémon Card Collection

Developed an interactive Figma prototype to organize my roommate's Pokémon card collection according to my personal aesthetic preferences and rankings of cuteness and intimidation. This involved taking high-resolution scans of each card, and visually conveying the holographic effects on those applicable.

The concept behind the project was to sort the cards based on my childhood criteria of what I considered 'cool.' Rather than organizing them by card statistics or hitpoints, I opted for a more subjective approach, which others found much more engaging to interact with. The user-friendly navigation and seamless animations between pages undoubtedly enhanced user interest in the prototype.

Course: Interaction Design
Scope: UX/UI Prototype
Software: Figma, Adobe Photoshop